![]() One of the most complex aspects of the game is team and system management, which involves making quick decisions about the layout of your ship and the behaviour of your allies. This would be daunting to newcomers, but the campaign does a great job of gradually introducing new controls and mechanics at a pace that makes them easy to pick up. Whatever system or control method you’re utilizing, there are a lot of different inputs and functions to learn. The real meat of the game is in battle, and it’s an incredibly intense and immersive experience. This is a minor gripe if desired you can just skip through these sequences pretty quickly. This is probably due to this game being intended to be played in VR where the fixed positioning makes more sense due to the limitations of VR, but the game would've been well served by separate control schemes. I’d certainly have preferred to be able to walk around rather than teleport between locations on the ship. I found these sequences to be very linear and I found that they tended to drag on. In between story missions you are fixed in place in different rooms, where you click on different characters to talk to them. However, though the character models are good, there’s definitely a bit of the uncanny valley on display here, and it’s particularly noticeable in the first-person conversations where you stare dumbly on as an NPC spouts exposition at you. Voice acting varies from mediocre to passable, and there’s clearly some effort put into establishing likeable characters. ![]() The story is passable, if not terribly deep or ambitious, and is basically there to connect the battle sequences and give context to the fight. Gliding around Star Destroyers and other classic Star Wars spaceships is quite an experience. Though it’s somewhat prolonged, the initial awe of the scenery of an Imperial battlegroup banishes any boredom that you might expect from a tutorial mission. Squadrons starts off with an obligatory tutorial mission to teach you how to fly. Lastly, choose your difficulty setting (which will depend on your general experience with flight games), and you’re off to battle. It’s probably a good idea to start off in the standard mode until you get to grips with the controls and gameplay. The game also offers a mode where only your cockpit instruments are displayed. Next, you can choose whether you’d like a more guided experience with the standard HUD, or if you’d prefer a more immersive and challenging experience. Star Wars: Squadrons is drop-dead gorgeous. In the end, I found it more comfortable to play on a standard 16:9 aspect ratio monitor. I struggled a bit to get it to play well with my dual-screen setup, but eventually, I was able to get it to a playable state on my ultra-widescreen Samsung CHG90 display. When the game boots up you can alter basic settings to set language, volume, display settings, and everything else needed to optimize your experience. Star Wars: Squadrons has a fairly hefty download before it's playable, so be sure your hard drive has at least 26.4 GB of storage space. ![]() This long-overdue follow up to the 1993 classic Star Wars: X-Wing aims to offer the same intense dogfighting, but with the advantages of modern tech. Star Wars: Squadrons grants you the second of these fantasies to a never before seen degree. Chances are, whether you grew up with Star Wars or discovered the franchise later in life, you’ve considered just how awesome it would be to swing a lightsaber or pilot your very own X-Wing fighter.
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